Do you like planeswalkers? Do you wish you could use one of them as your commander? Strixhaven gives us that option with the double-faced card of Mila and Lukka—creature on one side and planeswalker on the other. Let's put them at the helm of a tribal deck; if you like Dragons, this is for you! Vintage decks are typically "broken" in a good way. But when you look around at what people play, you can't help but notice that some designs are literally broken in the sense of "not working as well as intended.
Commonly considered to be all about assembling the most unfair sequences imaginable, there's more to Vintage than a flurry of Moxen, Bazaars, and Workshops. One peculiarly fair deck manages to hold its own. The fairest deck in all of Vintage? Here's how to win with midrange creatures and planeswalkers!
This is the second part of my personal review, brought to you through the medium of paper Vintage decks. Last time, we got halfway through the year, and we looked at five different decklists. Today, we'll go over five more brews from the second half of the year. Let's dive in! As paper play was suspended, many Magic players found their way to Magic Online and Arena. Some of us Vintage boomers, however, still crave the smell of ancient cardboard.
Shuffling around those broken spells. Knocking the top of the deck when we need to hit something good …. The world of competitive Vintage broadly splits up into the trifecta of blue decks, Bazaar decks, and decks based on another overpowered land from the early days of Magic … Let's enter Mishra's Workshop, impede our opponents' game plan, and cast artifacts fast—possibly faster than usual, or at least bigger artifacts!
Let's take a deep dive into the deepest pool in all of competitive Magic, the wondrous environment of Vintage. It may be tempting to go crazy with Moxen and other Power right away, but first it's time to take a trip to the Bazaar, get some Therapy, cross a Bridge, and feel the Chill of the grave …. If beating down with a bunch of creatures is what you like to do, then check out this deck commanded by the new partner pair Akroma and Kamahl. Using their boosting abilities, this Selesnya strategy turns an army of small tokens into an even bigger threat to trample over your opponents.
You cannot put a price on great art, but you can decide whether you want to buy undisclosed pieces of art at random or go straight for your favorite singles. This week Sancho rants about Double Masters and picks the ten most unforgettable box toppers. There are some undeniably awesome ones. Without the threat of Viashino Pyromancer punching faces and Jackal Pup nibbling heels, Cube Draft frequently ends up as miserable midrange slugfest.
We asked Cube enthusiast and outspoken aggro proponent SirFunchalot what you can do to support this important macro archetype in your own limited environment.
Vintage can be fun and relatively cheap? Is that true? Indeed, you can build a pair of Vintage decks for less than many Modern decks and you can even steal some games with them. Let's take a look at two Fastbond shells and revisit a couple of common misconceptions about Magic's oldest format. Let's take a look at the Vintage results of Cardmarket Paris. The format which everybody loves — or hates — but which is hardly played. What did the ones fortunate enough to enter the Vintage zone choose to bring to the table?
How diverse was the field, and what ended up on top? Mardu Good Stuff claims the trophy among thirteen players, defeating Four-Color Control in the finals. Let's take a closer look at these two and the rest of the decks that made it to the Top 8 at Cardmarket Series Paris in Old School — the most nostalgic and posh tournament format in the world. My line was to use a Brainstorm from my hand to be able to cast Terminus within combat during his turn to protect the Jace, and then slam the Entreat during my next turn.
To illustrate a point, consider this sequence in a Legacy game I was playing last weekend. Wasteland is legal in more formats than Strip Mine, which is banned in legacy. So it's completely based on banning. I'm a nice guy, and I don't like blowing up people's lands when I don't have to.
Press J to jump to the feed. And legacy is more popular than vintage to boot. This creates an interesting tension an incredibly important aspect of Legacy that would vanish if Strip Mine was legal. I'm not even exaggerating. Press question mark to learn the rest of the keyboard shortcuts. Wasteland has the limitation of hitting everything except basic lands. That's that. A lot of people hate land destruction, which means they'll dislike your deck- and possibly you- if you run it in an abusive way.
New comments cannot be posted and votes cannot be cast. I'm not sure I would ever play port. Because of these trategies, basic lands are SUPER impartant in legacy, every deck will have at least enough basics to cast everything in their deck except shardless BUG which is a HUGE downside to that deck IMO because they might just find themself in wasteland hell and need to have some kind of a land option that can survive it.
That's the difference. Sometimes it can be a good idea to not give yourself the option to strip mine a basic and screw someone, so you don't have to feel like you're 'playing nice'. The other thing is you have things like punishing Jund that run Life from the Loam first to Dredge until they hit a wasteland then keep dredging Loam to get back the Wasteland to hardlock their opponents out of games. Be careful, as they do count as your land for the turn.
One of the meanest cards in Legacy. If you invest in Legacy; start with these guys; they're always in high demand and their price only goes up. There's a reason why every Legacy deck that doesn't depend too heavily on its colored mana-base runs When 3 color decks run colorless producing land, then you know it's good.
A much more balanced version of the stupid Strip Mine. This is a good card to have around in Legacy; it makes basics into pretty sick tech. You can't run it in a tournament. If Strip Mine were unbanned it's price would be even higher than what wasteland's is now, and wasteland would cost less than strip mine does now.
Outmatched only by Strip Mine. Without a doubt Strip Mine is more powerful. However, in Type I and Legacy people often run dual lands even in a mono color deck just to gain benefit from a more versatile sideboard or cards like Engineered Explosives, in addition to all other utility and extra mana lands people utilize.
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