Its low spread can help players who like to get up close and personal, but there are better assault rifle choices available. The M Vindicator is an absolutely solid choice for an assault rifle, as its high accuracy coupled with low recoil means you have a much better chance to pick off enemies with headshots in the heat of battle.
However, it is limited to burst fire with no full auto option which makes it less suited to close combat, and with its smaller magazine and spare ammo reserve you're best off weakening enemies with powers before finishing them off with this assault rifle.
Although the Geth Pulse Rifle delivers a high fire rate while maintaining great accuracy, its actual damage output is low but it can quickly destroy shields. This makes it a useful tool for breaking down enemy defences, however as you can only access it on higher difficulties its low damage capabilities mean you may struggle against tougher opponents if this is your primary. The M Revenant can only be used if you select Soldier class for your Shepard, and choose it during the Collector Ship mission.
It packs a ton of ammo in the magazine and reserves, however the low accuracy and high recoil make it a difficult beast to tame with its high fire rate. You can counter some of this with the Adrenaline Rush power, and should focus on close range combat while firing in quick bursts.
Holding the trigger fires a three-round burst, which improves accuracy over longer range, though you can also keep tapping it for less accurate full auto fire instead if you're close to your enemies. The damage it outputs isn't high, but it is very effective at taking down shields and biotic barriers.
This makes it strong contender at mid to long range combat, which is useful as its lower rate of fire means it's less suitable for up close fights. Although not quite as effective against shields, the damage rate it can achieve against enemies is higher than many assault rifles, making it an excellent ranged choice.
The M-9 Tempest is a step up from the M-4 Shuriken, as it can fire a five-round burst by holding the trigger rather than three. This helps with dealing accurate damage over longer ranges, however it also has a large clip capacity and an extremely high fire rate, which can make it a devastating weapon up close too. It's more effective against shields than enemies, though this can be offset with ammo upgrades.
The M Katana is a basic starter shotgun, and although it deals a decent amount of damage to early enemies its slow rate of fire can leave you exposed. It won't hold up in later missions, so replace it as soon as possible.
The M Eviscerator is an excellent pick for a shotgun, as the low spread of its shells allows for high damage to be dealt with a degree of accuracy. However, it does have a relatively low fire rate, and with only three slugs in a magazine you do need to plan your attacks so you don't get caught reloading in the open. The Geth Plasma Shotgun is an absolute beast, and arguable the best shotgun available. It has the unique ability to charge your shot before firing, which both concentrates your projectiles and deals additional damage, while it's also extra effective against shields and biotic barriers.
The only downside is ammo, as it has a small clip and spare capacity plus a fully charged shot expends two ammo instead of one.
The M Scimitar is another top-notch shotgun choice, and definitely worth looking out for when you reach Act 2. As an auto-shotgun it has a very high rate of fire, which combined with a large clip size can completely decimate enemies, as long as you're prepared to get up close and personal with them. Although the M Claymore is capable of dealing a high level of damage, there are several issues which make this a difficult shotgun to recommend.
Firstly, its accuracy drops off very quickly over distance, so you need to be close to your enemies to get the full damage output benefit. The following classes can use the Assault Rifles talent by default:. Assault rifles in Mass Effect 2 are a class of rapid firing ranged weapons, which also encompasses battle rifles , marksman rifles and light machine guns.
Like all other non-heavy weapon types in Mass Effect 2 with the exception of sniper rifles, assault rifles benefit from increasing damage against targets at close ranges, maximized at point-blank melee range. The Soldier is the only player class that starts with training in assault rifles, while other player classes may choose to specialize in assault rifles later during the game.
No longer exclusive to the Soldier, Assault Rifles are a viable option for any class. Their consistent rate of fire and damage output makes them an appealing choice for most play styles. Below is a list of the types of assault rifles in Mass Effect 3 and their base stats. The relevant values for those statistics are presented in that order.
Assault rifles are best for mid-range combat, with a balance of fire rate, accuracy, and stopping power. They generally carry a greater ammo capacity than other weapon classes. Mods are customizations that are exclusive to weapons only in Mass Effect: Andromeda. Mods use round-shaped sockets on a weapon and can only be changed at a Loadout terminal. Augmentations are semi-permanent customizations to crafted weapons or armor in Mass Effect: Andromeda. When a weapon is created during Development crafting , hexagonal-shaped sockets are available to add augmentations to the weapon.
These augmentations cannot be changed like weapon Mods and stay part of that weapon until it is deconstructed. Mass Effect Wiki Explore. Mass Effect: Andromeda. Original Trilogy. Explore Wikis Community Central. Although not terrifically accurate, its high rate of fire is useful for taking on the bigger and more well-armored enemies. The Revenant is only available to players who choose the Soldier class in Mass Effect 2 during the Collector Ship mission.
This assault rifle is actually a modified version of the M Mattock. Various modifications allow the Cerberus Harrier to experience less recoil. As such, it's not quite as powerful as a standard Mattock, but more accurate.
Thus, players with a steady aim can cut down groups of enemies with better precision. The base price is , credits. Produced by Rosenkov Materials, the Kovalyov line of assault rifles prioritize damage over precision. It's a great mid-range weapon, being able to fire Like most of the standard weapons in the original Mass Effect , the Kovalyov assault rifles can typically be found as loot after a battle or inside a container.
Merchants, of course, are also an option. As Shepard levels up, the chances of finding higher-quality weapons increase. Purchasing a Rosenkov Materials license from Opold on Noveria is an alternative method. In terms of bulk, the N7 Typhoon is the heaviest assault rifle in Mass Effect 3. Great for shredding through both armor and shields, the Typhoon's penetrative power is significant. When utilized from cover, this rifle can chew through enemies from either mid or long-range.
Furthermore, the longer the trigger is held down, the faster the shots get released. It can be bought for , credits at the Spectre Requisitions terminal in the Citadel Embassies. The M-7 Lancer is an extremely rare piece of equipment. It dates back to the time of the First Contact War and has subsequently been upgraded with more modern enhancements. Unlike the majority of weapons in Mass Effect 3 , the ammo capacity for the Lancer is unlimited.
Instead of running out completely, the clip will need to recharge, similar to how weapons operated in the first game of the trilogy. It will be in a display case during the " Citadel Archives: Escape " mission. The M Saber is a beast of an assault rifle. Although a bit on the heavy side, few other assault rifles can compete with the Saber in the damage department. It's also quite accurate, making it ideal for more long-range encounters. Its rate of fire is slow, but it packs a tremendous punch.
It's contained within a capsule that, once unlocked, will yield the weapon in question. The M Saber cannot be purchased from a merchant , so it needs to be grabbed during Shepard's time on Horizon.
Whoever said that cheaters never prosper had clearly never played Grand Theft Auto: San Andreas with all of the best cheat codes enabled A history teacher by training, Mark has branched out into the fields of fiction and non-fiction writing.
0コメント